NPCs… non-player characters… follow scripts. They do what they’re programmed to do, consistently and predictably. You don’t need to micromanage an NPC. That would be absurd. They follow the code.
The problem is when you hire real people and then treat them like NPCs… prescribing every step of every task, checking every output, monitoring every action, leaving no room for judgment or initiative.
This management style has a name. It has significant costs. And most founders who do it don’t realize they’re doing it.
Micromanagement feels like quality control from the inside. You’re keeping standards high. You’re catching errors before they reach the client. You’re maintaining consistency. All of that might be true. But the cost on the other side of that equation is substantial.
People who are micromanaged stop developing judgment because judgment is never required. They stop taking initiative because initiative gets corrected. They learn to wait for instruction rather than act on their understanding of the goal. They become, in effect, the NPCs you’ve treated them as. And then you wonder why you have to do everything yourself.
Real players, real team members, need room to make decisions… including some decisions you would have made differently. That discomfort is the cost of building a team that can actually scale.
In kendo, the point isn’t to force every student into identical form. It’s to teach principles well enough that each person can apply them. The teacher trusts the student eventually.
Trust your team enough to let them miss. Then coach the miss.
What decisions have you been making that your team should be making… and what would it take for you to actually let go?

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